Collaborative learning in senior secondary. Mary Robinson
St Cuthberts – geography, year 13 class working towards external (I see potential for 3.5
Aims – independent learners, resilience, build and use google sites, providing choice, collaboration, try new ideas, giving teacher time to work with small groups, personalised learning -> external exam
1) discussed the controversies of migration -> engagement
2) encourage student choice – China, North Africa into Europe, USA provide resources – survey goals and interests and teacher matched students.
3) create a website template that unpacks the standard – chunks the tasks, adds depth
(Suggest edit on google – great)
Student voice – difficult for some with different goals, good to have small group teacher access, still want model answers, like the choice and being able to work on a website, like variety of teaching strategies, kind of appreciated not being spoon fed,
“To get to easy you have to go through hard”
Teacher – frustrating with engagement, felt redundant, nervous about results,
Still needed to scaffold some students
Results / Questions
Was the website too restrictive
Collaboration part of it was successful
Takes longer than “normal”.
– digital essay – can add multimedia.
-important to plan and reflect on collaboration
Personalisation through SOLO taxonomy – Andrea Henson
catalysts for creativity
Natural Curiosity – where does it disappear to?
Creativity enables you to create change in the world around you. Curiousity enables students to find their own learning paths.
Problem solving not puzzle solving -> problem finding (the best problem) is often the most important
Let them choose how to work – device, pAper, postits, minecraft, physical prototypes
“Do or do not, there is no try” Star Wars YouTube
Getting started can be hard -> 30 circles, what if, question storming then refine. Questions will become deeper over time.
Questions – how might we……
Design Thinking – from Euan McIntosh
Radical collaboration – not necessarily set groups – using help when necessary.
Culture of prototyping – From clumsy to elegant solutions
Physicality of postits for learning – colour coded, can be moved around to refine.
Creativity is a team sport – need people to bounce ideas off.
Reverse Mentoring – fresher eyes, also critical friends for professional learning (separate to appraisal – more forward thinking). ******
Whiteboard paint or paper – warehouse stationary ******
Language – needs to be developed in group work. “Yes and….” Rather than “No…..”
Share your passions – helps to develop the climate for students
gamification – Georgie
Dispelled the myths of gaming
Used an example with “once upon a time”. Looked at how players were using key competences. used beans to represent key competencies could use in PE easily
other presentations (that I didn’t attend)